Design principle of unity refers to a sense that everything in the artwork belongs there making sense. It is achieved by the use of balance and repetition. Two objects like a living room and a dining room can be unified by giving these similar features like a shared hardwood floor design. New video is here for you to enjoy.
Symmetry and asymmetry can be explored through balance design principle (symmetrical and asymmetrical balance). This new video from Principles of design (for developers) series will explain you what is symmetry and asymmetry, how to achieve it and create it in Expression Design. Have fun watching this video!
After balance, it is time for some rhythm. New video from Principles of design (for developers) series is explaining what is rhythm, how to achieve it and even gives an example of the rhythm within Microsoft Office 2007 “ribbon” interface. Enjoy the rhythm with Silverlight.
If you are developer and looking for some design principles you are at the right place. I will publish bunch of videos outlining design principles for developers. I am starting today with video explaining you the design principle of balance. Silverlight required for best experience.
Collaboration between designers and developers is always great topic to write about. I believe that for the first time that kind of collaboration is possible to full extent and it is possible today. Key element for enabling this is XAML – eXtensible Application Markup Language aka Holy Grail of designer – developer collaboration.