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Silverlight book: Silverlight 4 User Interface Cookbook

Are looking how to build great user interfaces using the Silverlight 4? Do you need professional UX guidance for that? What about step-by-step instructions with code when you need it? I’m introducing you Silverlight 4 User Interface Cookbook. This is my first book and I’m proud to announce it to you here on UXPassion.com

Wall of Tweets: design decisions behind popular twitter wall

Wall of Tweets is twitterwall product designed and developed by full service UX consultancy FatDUX Zagreb here in Croatia. It’s very popular and used throughout the world. In this article I’d like to share some design thinking, design research and decisions we’ve put behind this product and how it compares to other solutions on the market.

Windows Phone development and design – ultimate guide

Windows Phone development and design - ultimate guideWindows Phone 7 is a brand new mobile platform from Microsoft introduced this year at MIX 10 conference. Since then different resources have been made available. Here, I’m gathering all you need to start designing and developing new mobile experiences. Go to Windows Phone 7 development and design ultimate guide.

TOP 10 UX recommendations for Silverlight Command Link usage

After I’ve explained how to build and design custom control – Command Link for Silverlight, I’m now sharing some best UX practices and guidelines regarding the implementation of the Command Link control. Here is the list of best UX practices for design, implementation and usage of Command Link control for Silverlight.

Make complete button surface active and enhance usability

Make complete button's surface active and enhance usabilityButtons are everywhere – both on web and on desktop applications. Being so widespread and known to end-users they should be as usable as possible. However, there are lot of mistakes when designing buttons and they kill the usability. One of the biggest mistakes is making just part of the button active. Even MySpace fails in this case.

Free video series “Principles of design: Unity”

Principles of design: Unity (American Gothic by Grant Wood)Design principle of unity refers to a sense that everything in the artwork belongs there making sense. It is achieved by the use of balance and repetition. Two objects like a living room and a dining room can be unified by giving these similar features like a shared hardwood floor design. New video is here for you to enjoy.

Free video series “Principles of design: Symmetry and asymmetry”

Symmetry and asymmetry - design principlesSymmetry and asymmetry can be explored through balance design principle (symmetrical and asymmetrical balance). This new video from Principles of design (for developers) series will explain you what is symmetry and asymmetry, how to achieve it and create it in Expression Design. Have fun watching this video!

Free video series “Principles of design: Emphasis”

Design principle: Emphasis (Image by Kandinsky)Emphasis is one of the design principles. It is also known as dominance, focal point or area in a room’s decor. This new video from Principles of design (for developers) series will explain you what is emphasis, how to achieve it and create it in Expression Design. Enjoy it!

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