Free video series "Principles of design: Unity"

Dear visitor: Please keep in mind that this post is originally from Vibor Cipan's personal blog, the name of which we eventually adopted as our company name together with its conveniently-named URL. We're keeping the posts on our official company blog for all the subscribers to Vibor's blog who have read and commented on his previous posts. Please be aware that this post represents Vibor's personal thinking few years ago and doesn't necessarily represent the opinions of the UX Passion as a company today. 

Design principle of unity refers to a sense that everything in the artwork belongs there making sense. It is achieved by the use of balance and repetition. Two objects like a living room and a dining room can be unified by giving these similar features like a shared hardwood floor design. New video is here for you to enjoy.

Unity – intro

Really nice overview of unity design principle is given on BlueMoonWebDesign webpage so take some time and explore for more details there.I’m just taking a short part from there…

Unity is the hallmark of a good design. It’s the final result in a composition when all the design elements work harmoniously together giving the viewer a satisfying sense of belonging and relationship. You know unity has been achieved when all aspects of the design complement one another rather than compete for attention. It serves to reinforce the relationship between the design elements and relates them to the key theme being expressed in a painting.

Unity in a composition is achieved when all of the design principles (balance, movement, emphasis, visual economy, contrast, proportion and space) have been correctly applied. Everything selected for use in a composition must complement the key theme and must also serve some functional purpose within the design. Achieving unity in your compositions will only result from practicing, knowing and selecting the right visual elements and using the best principles of design to relate them.

Design principles: Unity

More information and alternatives

If you want Windows Media Video (WMV) file of this lesson – you can get it from here (take into account that it is about 44Mb ) and in case you want to play with assets that have been used in this video you can get all required assets here.

All videos that are part of this “Principles of design” series will be published under UX concepts category on blog.

Comments (6)

  1. Thanks Chap’
    Though UX design concepts can be used with many other technologies rather than Silverlight.

    Flex/Flash is the epitome platform for UI & UX. my opinion :)

    • Sure, UX stuff is (and that’s really great thing) completely technology / vendor / platform agnostic – and as I’ve stated before, I think there is lot of space for bith Flash/Flex and SL and probably some other RIA platforms in general. Customers, market and designers will have more choices, and I’m a big fan of that, for sure!

  2. The concept of Unity is very important, and it’s a good thing to speak about it.
    On the other hand, the video is not really useful because no “negative result” is shown. Once you’ve looked at the video you’ve got the feeling you can rotate, scale anything in any manner and, magic!, you’ve got Unity !
    Some samples using the same graphic elements in a way where Unity is broken is absolutely necessary to make thing more clear.
    But again, it’s cool to speak about Unity, a lot of developers coming to Silverlight/WPF are not designers and some basis of this job have to be explained.

  3. Good posting

  4. Ok, i think i will save this for thenext time I’ll have to argue with Frank (friend of mine) about it! I wasn’t wrong :D

  5. I appreciate the last entry. It was mega cool.


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