<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments on: Free video series &#8220;Principles of design: Unity&#8221;</title> <atom:link href="http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/feed/" rel="self" type="application/rss+xml" /><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/</link> <description>User experience, usability, IA, Silverlight and WPF tutorials and articles</description> <lastBuildDate>Thu, 09 Sep 2010 16:14:28 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <item><title>By: Everette Granada</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-47611</link> <dc:creator>Everette Granada</dc:creator> <pubDate>Tue, 15 Jun 2010 21:43:55 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-47611</guid> <description>I appreciate the last entry. It was mega cool.</description> <content:encoded><![CDATA[<p>I appreciate the last entry. It was mega cool.</p> ]]></content:encoded> </item> <item><title>By: Melisa Larmon</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-35611</link> <dc:creator>Melisa Larmon</dc:creator> <pubDate>Tue, 16 Mar 2010 16:20:31 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-35611</guid> <description>Ok, i think i will save this for thenext time I&#039;ll have to argue with Frank (friend of mine) about it! I wasn&#039;t wrong :D</description> <content:encoded><![CDATA[<p>Ok, i think i will save this for thenext time I&#8217;ll have to argue with Frank (friend of mine) about it! I wasn&#8217;t wrong <img src='http://www.uxpassion.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Jarod Strazza</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-34763</link> <dc:creator>Jarod Strazza</dc:creator> <pubDate>Sun, 07 Mar 2010 09:44:37 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-34763</guid> <description>Good posting</description> <content:encoded><![CDATA[<p>Good posting</p> ]]></content:encoded> </item> <item><title>By: Unity In Design: Creating Harmony Between Design Elements &#124; Programming Blog</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-28935</link> <dc:creator>Unity In Design: Creating Harmony Between Design Elements &#124; Programming Blog</dc:creator> <pubDate>Tue, 19 Jan 2010 07:30:19 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-28935</guid> <description>[...] In design working toward the same unified goal is the idea of unity.   via UX Passion [...]</description> <content:encoded><![CDATA[<p>[...] In design working toward the same unified goal is the idea of unity.   via UX Passion [...]</p> ]]></content:encoded> </item> <item><title>By: Olivier</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-13854</link> <dc:creator>Olivier</dc:creator> <pubDate>Sat, 22 Aug 2009 16:56:53 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-13854</guid> <description>The concept of Unity is very important, and it&#039;s a good thing to speak about it. On the other hand, the video is not really useful because no &quot;negative result&quot; is shown. Once you&#039;ve looked at the video you&#039;ve got the feeling you can rotate, scale anything in any manner and, magic!, you&#039;ve got Unity ! Some samples using the same graphic elements in a way where Unity is broken is absolutely necessary to make thing more clear. But again, it&#039;s cool to speak about Unity, a lot of developers coming to Silverlight/WPF are not designers and some basis of this job have to be explained.</description> <content:encoded><![CDATA[<p>The concept of Unity is very important, and it&#8217;s a good thing to speak about it.<br /> On the other hand, the video is not really useful because no &#8220;negative result&#8221; is shown. Once you&#8217;ve looked at the video you&#8217;ve got the feeling you can rotate, scale anything in any manner and, magic!, you&#8217;ve got Unity !<br /> Some samples using the same graphic elements in a way where Unity is broken is absolutely necessary to make thing more clear.<br /> But again, it&#8217;s cool to speak about Unity, a lot of developers coming to Silverlight/WPF are not designers and some basis of this job have to be explained.</p> ]]></content:encoded> </item> <item><title>By: UXPassion.com</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-13557</link> <dc:creator>UXPassion.com</dc:creator> <pubDate>Thu, 20 Aug 2009 11:25:50 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-13557</guid> <description>Sure, UX stuff is (and that&#039;s really great thing) completely technology / vendor / platform agnostic - and as I&#039;ve stated before, I think there is lot of space for bith Flash/Flex and SL and probably some other RIA platforms in general. Customers, market and designers will have more choices, and I&#039;m a big fan of that, for sure!</description> <content:encoded><![CDATA[<p>Sure, UX stuff is (and that&#8217;s really great thing) completely technology / vendor / platform agnostic &#8211; and as I&#8217;ve stated before, I think there is lot of space for bith Flash/Flex and SL and probably some other RIA platforms in general. Customers, market and designers will have more choices, and I&#8217;m a big fan of that, for sure!</p> ]]></content:encoded> </item> <item><title>By: Joseph</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-13548</link> <dc:creator>Joseph</dc:creator> <pubDate>Thu, 20 Aug 2009 10:00:34 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-13548</guid> <description>Thanks Chap&#039; Though UX design concepts can be used with many other technologies rather than Silverlight.Flex/Flash is the epitome platform for UI &amp; UX. my opinion :)</description> <content:encoded><![CDATA[<p>Thanks Chap&#8217;<br /> Though UX design concepts can be used with many other technologies rather than Silverlight.</p><p>Flex/Flash is the epitome platform for UI &amp; UX. my opinion <img src='http://www.uxpassion.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: DotNetShoutout</title><link>http://www.uxpassion.com/2009/07/free-video-series-principles-of-design-unity/comment-page-1/#comment-10202</link> <dc:creator>DotNetShoutout</dc:creator> <pubDate>Sat, 11 Jul 2009 20:03:29 +0000</pubDate> <guid isPermaLink="false">http://www.uxpassion.com/?p=964#comment-10202</guid> <description>&lt;strong&gt;Free video series “Principles of design: Unity”...&lt;/strong&gt;Thank you for submitting this cool story - Trackback from DotNetShoutout...</description> <content:encoded><![CDATA[<p><strong>Free video series “Principles of design: Unity”&#8230;</strong></p><p>Thank you for submitting this cool story &#8211; Trackback from DotNetShoutout&#8230;</p> ]]></content:encoded> </item> </channel> </rss>
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